mobile-design by vudovn
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
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Updated Jan 20, 2026, 08:09 AM
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---
name: mobile-design
description: Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
allowed-tools: Read, Glob, Grep, Bash
---
# Mobile Design System
> **Philosophy:** Touch-first. Battery-conscious. Platform-respectful. Offline-capable.
> **Core Principle:** Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
---
## π§ Runtime Scripts
**Execute these for validation (don't read, just run):**
| Script | Purpose | Usage |
|--------|---------|-------|
| `scripts/mobile_audit.py` | Mobile UX & Touch Audit | `python scripts/mobile_audit.py <project_path>` |
---
## π΄ MANDATORY: Read Reference Files Before Working!
**β DO NOT start development until you read the relevant files:**
### Universal (Always Read)
| File | Content | Status |
|------|---------|--------|
| **[mobile-design-thinking.md](mobile-design-thinking.md)** | **β οΈ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults** | **β¬ CRITICAL FIRST** |
| **[touch-psychology.md](touch-psychology.md)** | **Fitts' Law, gestures, haptics, thumb zone** | **β¬ CRITICAL** |
| **[mobile-performance.md](mobile-performance.md)** | **RN/Flutter performance, 60fps, memory** | **β¬ CRITICAL** |
| **[mobile-backend.md](mobile-backend.md)** | **Push notifications, offline sync, mobile API** | **β¬ CRITICAL** |
| **[mobile-testing.md](mobile-testing.md)** | **Testing pyramid, E2E, platform-specific** | **β¬ CRITICAL** |
| **[mobile-debugging.md](mobile-debugging.md)** | **Native vs JS debugging, Flipper, Logcat** | **β¬ CRITICAL** |
| [mobile-navigation.md](mobile-navigation.md) | Tab/Stack/Drawer, deep linking | β¬ Read |
| [mobile-typography.md](mobile-typography.md) | System fonts, Dynamic Type, a11y | β¬ Read |
| [mobile-color-system.md](mobile-color-system.md) | OLED, dark mode, battery-aware | β¬ Read |
| [decision-trees.md](decision-trees.md) | Framework/state/storage selection | β¬ Read |
> π§ **mobile-design-thinking.md is PRIORITY!** This file ensures AI thinks instead of using memorized patterns.
### Platform-Specific (Read Based on Target)
| Platform | File | Content | When to Read |
|----------|------|---------|--------------|
| **iOS** | [platform-ios.md](platform-ios.md) | Human Interface Guidelines, SF Pro, SwiftUI patterns | Building for iPhone/iPad |
| **Android** | [platform-android.md](platform-android.md) | Material Design 3, Roboto, Compose patterns | Building for Android |
| **Cross-Platform** | Both above | Platform divergence points | React Native / Flutter |
> π΄ **If building for iOS β Read platform-ios.md FIRST!**
> π΄ **If building for Android β Read platform-android.md FIRST!**
> π΄ **If cross-platform β Read BOTH and apply conditional platform logic!**
---
## β οΈ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)
> **STOP! If the user's request is open-ended, DO NOT default to your favorites.**
### You MUST Ask If Not Specified:
| Aspect | Ask | Why |
|--------|-----|-----|
| **Platform** | "iOS, Android, or both?" | Affects EVERY design decision |
| **Framework** | "React Native, Flutter, or native?" | Determines patterns and tools |
| **Navigation** | "Tab bar, drawer, or stack-based?" | Core UX decision |
| **State** | "What state management? (Zustand/Redux/Riverpod/BLoC?)" | Architecture foundation |
| **Offline** | "Does this need to work offline?" | Affects data strategy |
| **Target devices** | "Phone only, or tablet support?" | Layout complexity |
### β AI MOBILE ANTI-PATTERNS (YASAK LΔ°STESΔ°)
> π« **These are AI default tendencies that MUST be avoided!**
#### Performance Sins
| β NEVER DO | Why It's Wrong | β
ALWAYS DO |
|-------------|----------------|--------------|
| **ScrollView for long lists** | Renders ALL items, memory explodes | Use `FlatList` / `FlashList` / `ListView.builder` |
| **Inline renderItem function** | New function every render, all items re-render | `useCallback` + `React.memo` |
| **Missing keyExtractor** | Index-based keys cause bugs on reorder | Unique, stable ID from data |
| **Skip getItemLayout** | Async layout = janky scroll | Provide when items have fixed height |
| **setState() everywhere** | Unnecessary widget rebuilds | Targeted state, `const` constructors |
| **Native driver: false** | Animations blocked by JS thread | `useNativeDriver: true` always |
| **console.log in production** | Blocks JS thread severely | Remove before release build |
| **Skip React.memo/const** | Every item re-renders on any change | Memoize list items ALWAYS |
#### Touch/UX Sins
| β NEVER DO | Why It's Wrong | β
ALWAYS DO |
|-------------|----------------|--------------|
| **Touch target < 44px** | Impossible to tap accurately, frustrating | Minimum 44pt (iOS) / 48dp (Android) |
| **Spacing < 8px between targets** | Accidental taps on neighbors | Minimum 8-12px gap |
| **Gesture-only interactions** | Motor impaired users excluded | Always provide button alternative |
| **No loading state** | User thinks app crashed | ALWAYS show loading feedback |
| **No error state** | User stuck, no recovery path | Show error with retry option |
| **No offline handling** | Crash/block when network lost | Graceful degradation, cached data |
| **Ignore platform conventions** | Users confused, muscle memory broken | iOS feels iOS, Android feels Android |
#### Security Sins
| β NEVER DO | Why It's Wrong | β
ALWAYS DO |
|-------------|----------------|--------------|
| **Token in AsyncStorage** | Easily accessible, stolen on rooted device | `SecureStore` / `Keychain` / `EncryptedSharedPreferences` |
| **Hardcode API keys** | Reverse engineered from APK/IPA | Environment variables, secure storage |
| **Skip SSL pinning** | MITM attacks possible | Pin certificates in production |
| **Log sensitive data** | Logs can be extracted | Never log tokens, passwords, PII |
#### Architecture Sins
| β NEVER DO | Why It's Wrong | β
ALWAYS DO |
|-------------|----------------|--------------|
| **Business logic in UI** | Untestable, unmaintainable | Service layer separation |
| **Global state for everything** | Unnecessary re-renders, complexity | Local state default, lift when needed |
| **Deep linking as afterthought** | Notifications, shares broken | Plan deep links from day one |
| **Skip dispose/cleanup** | Memory leaks, zombie listeners | Clean up subscriptions, timers |
---
## π± Platform Decision Matrix
### When to Unify vs Diverge
```
UNIFY (same on both) DIVERGE (platform-specific)
βββββββββββββββββββ ββββββββββββββββββββββββββ
Business Logic β
Always -
Data Layer β
Always -
Core Features β
Always -
Navigation - β
iOS: edge swipe, Android: back button
Gestures - β
Platform-native feel
Icons - β
SF Symbols vs Material Icons
Date Pickers - β
Native pickers feel right
Modals/Sheets - β
iOS: bottom sheet vs Android: dialog
Typography - β
SF Pro vs Roboto (or custom)
Error Dialogs - β
Platform conventions for alerts
```
### Quick Reference: Platform Defaults
| Element | iOS | Android |
|---------|-----|---------|
| **Primary Font** | SF Pro / SF Compact | Roboto |
| **Min Touch Target** | 44pt Γ 44pt | 48dp Γ 48dp |
| **Back Navigation** | Edge swipe left | System back button/gesture |
| **Bottom Tab Icons** | SF Symbols | Material Symbols |
| **Action Sheet** | UIActionSheet from bottom | Bottom Sheet / Dialog |
| **Progress** | Spinner | Linear progress (Material) |
| **Pull to Refresh** | Native UIRefreshControl | SwipeRefreshLayout |
---
## π§ Mobile UX Psychology (Quick Reference)
### Fitts' Law for Touch
```
Desktop: Cursor is precise (1px)
Mobile: Finger is imprecise (~7mm contact area)
β Touch targets MUST be 44-48px minimum
β Important actions in THUMB ZONE (bottom of screen)
β Destructive actions AWAY from easy reach
```
### Thumb Zone (One-Handed Usage)
```
βββββββββββββββββββββββββββββββ
β HARD TO REACH β β Navigation, menu, back
β (stretch) β
βββββββββββββββββββββββββββββββ€
β OK TO REACH β β Secondary actions
β (natural) β
βββββββββββββββββββββββββββββββ€
β EASY TO REACH β β PRIMARY CTAs, tab bar
β (thumb's natural arc) β β Main content interaction
βββββββββββββββββββββββββββββββ
[ HOME ]
```
### Mobile-Specific Cognitive Load
| Desktop | Mobile Difference |
|---------|-------------------|
| Multiple windows | ONE task at a time |
| Keyboard shortcuts | Touch gestures |
| Hover states | NO hover (tap or nothing) |
| Large viewport | Limited space, scroll vertical |
| Stable attention | Interrupted constantly |
For deep dive: [touch-psychology.md](touch-psychology.md)
---
## β‘ Performance Principles (Quick Reference)
### React Native Critical Rules
```typescript
// β
CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
<View style={styles.item}>
<Text>{item.title}</Text>
</View>
));
const renderItem = useCallback(
({ item }: { item: Item }) => <ListItem item={item} />,
[]
);
// β
CORRECT: FlatList with all optimizations
<FlatList
data={items}
renderItem={renderItem}
keyExtractor={(item) => item.id} // Stable ID, NOT index
getItemLayout={(data, index) => ({
length: ITEM_HEIGHT,
offset: ITEM_HEIGHT * index,
index,
})}
removeClippedSubviews={true}
maxToRenderPerBatch={10}
windowSize={5}
/>
```
### Flutter Critical Rules
```dart
// β
CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
const MyWidget({super.key}); // CONST!
@override
Widget build(BuildContext context) {
return const Column( // CONST!
children: [
Text('Static content'),
MyConstantWidget(),
],
);
}
}
// β
CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
valueListenable: counter,
builder: (context, value, child) => Text('$value'),
child: const ExpensiveWidget(), // Won't rebuild!
)
```
### Animation Performance
```
GPU-accelerated (FAST): CPU-bound (SLOW):
βββ transform βββ width, height
βββ opacity βββ top, left, right, bottom
βββ (use these ONLY) βββ margin, padding
βββ (AVOID animating these)
```
For complete guide: [mobile-performance.md](mobile-performance.md)
---
## π CHECKPOINT (MANDATORY Before Any Mobile Work)
> **Before writing ANY mobile code, you MUST complete this checkpoint:**
```
π§ CHECKPOINT:
Platform: [ iOS / Android / Both ]
Framework: [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]
3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________
Anti-Patterns I Will Avoid:
1. _______________
2. _______________
```
**Example:**
```
π§ CHECKPOINT:
Platform: iOS + Android (Cross-platform)
Framework: React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md
3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)
Anti-Patterns I Will Avoid:
1. ScrollView for lists β FlatList
2. Inline renderItem β Memoized
3. AsyncStorage for tokens β SecureStore
```
> π΄ **Can't fill the checkpoint? β GO BACK AND READ THE SKILL FILES.**
---
## π§ Framework Decision Tree
```
WHAT ARE YOU BUILDING?
β
βββ Need OTA updates + rapid iteration + web team
β βββ β
React Native + Expo
β
βββ Need pixel-perfect custom UI + performance critical
β βββ β
Flutter
β
βββ Deep native features + single platform focus
β βββ iOS only β SwiftUI
β βββ Android only β Kotlin + Jetpack Compose
β
βββ Existing RN codebase + new features
β βββ β
React Native (bare workflow)
β
βββ Enterprise + existing Flutter codebase
βββ β
Flutter
```
For complete decision trees: [decision-trees.md](decision-trees.md)
---
## π Pre-Development Checklist
### Before Starting ANY Mobile Project
- [ ] **Platform confirmed?** (iOS / Android / Both)
- [ ] **Framework chosen?** (RN / Flutter / Native)
- [ ] **Navigation pattern decided?** (Tabs / Stack / Drawer)
- [ ] **State management selected?** (Zustand / Redux / Riverpod / BLoC)
- [ ] **Offline requirements known?**
- [ ] **Deep linking planned from day one?**
- [ ] **Target devices defined?** (Phone / Tablet / Both)
### Before Every Screen
- [ ] **Touch targets β₯ 44-48px?**
- [ ] **Primary CTA in thumb zone?**
- [ ] **Loading state exists?**
- [ ] **Error state with retry exists?**
- [ ] **Offline handling considered?**
- [ ] **Platform conventions followed?**
### Before Release
- [ ] **console.log removed?**
- [ ] **SecureStore for sensitive data?**
- [ ] **SSL pinning enabled?**
- [ ] **Lists optimized (memo, keyExtractor)?**
- [ ] **Memory cleanup on unmount?**
- [ ] **Tested on low-end devices?**
- [ ] **Accessibility labels on all interactive elements?**
---
## π Reference Files
For deeper guidance on specific areas:
| File | When to Use |
|------|-------------|
| [mobile-design-thinking.md](mobile-design-thinking.md) | **FIRST! Anti-memorization, forces context-based thinking** |
| [touch-psychology.md](touch-psychology.md) | Understanding touch interaction, Fitts' Law, gesture design |
| [mobile-performance.md](mobile-performance.md) | Optimizing RN/Flutter, 60fps, memory/battery |
| [platform-ios.md](platform-ios.md) | iOS-specific design, HIG compliance |
| [platform-android.md](platform-android.md) | Android-specific design, Material Design 3 |
| [mobile-navigation.md](mobile-navigation.md) | Navigation patterns, deep linking |
| [mobile-typography.md](mobile-typography.md) | Type scale, system fonts, accessibility |
| [mobile-color-system.md](mobile-color-system.md) | OLED optimization, dark mode, battery |
| [decision-trees.md](decision-trees.md) | Framework, state, storage decisions |
---
> **Remember:** Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.
Name Size
SKILL.md
15.1 KB
decision-trees.md 15.9 KB
mobile-backend.md 14.3 KB
mobile-color-system.md 10.0 KB
mobile-debugging.md 4.2 KB
mobile-design-thinking.md 16.8 KB
mobile-navigation.md 11.6 KB
mobile-performance.md 18.9 KB
mobile-testing.md 10.8 KB
mobile-typography.md 10.5 KB
platform-android.md 19.1 KB
platform-ios.md 16.7 KB
scripts 0 B
touch-psychology.md 16.5 KB