Why Use This This skill provides specialized capabilities for hatayama's codebase.
Use Cases Developing new features in the hatayama repository Refactoring existing code to follow hatayama standards Understanding and working with hatayama's codebase structure
Install Guide 2 steps 1 2 Install inside Ananke
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https://github.com/hatayama/uLoopMCP/tree/main/.claude/skills/uloop-execute-menu-item Skill Snapshot Auto scan of skill assets. Informational only.
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Updated At Jan 18, 2026, 12:21 PM
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License NOASSERTION
---
name: uloop-execute-menu-item
description: "Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."
---
# uloop execute-menu-item
Execute Unity MenuItem.
## Usage
```bash
uloop execute-menu-item --menu-item-path "<path>"
```
## Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--menu-item-path` | string | - | Menu item path (e.g., "GameObject/Create Empty") |
| `--use-reflection-fallback` | boolean | `true` | Use reflection fallback |
## Global Options
| Option | Description |
|--------|-------------|
| `--project-path <path>` | Target a specific Unity project (mutually exclusive with `--port`). Path resolution follows the same rules as `cd` — absolute paths are used as-is, relative paths are resolved from cwd. |
| `-p, --port <port>` | Specify Unity TCP port directly (mutually exclusive with `--project-path`). |
## Examples
```bash
# Create empty GameObject
uloop execute-menu-item --menu-item-path "GameObject/Create Empty"
# Save scene
uloop execute-menu-item --menu-item-path "File/Save"
# Open project settings
uloop execute-menu-item --menu-item-path "Edit/Project Settings..."
```
## Output
Returns JSON with execution result.
## Notes
- Use `uloop get-menu-items` to discover available menu paths
- Some menu items may require specific context or selection