uloop-execute-dynamic-code by hatayama

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

Content & Writing
113 Stars
10 Forks
Updated May 21, 2026, 05:47 AM

Why Use This

This skill provides specialized capabilities for hatayama's codebase.

Use Cases

  • Developing new features in the hatayama repository
  • Refactoring existing code to follow hatayama standards
  • Understanding and working with hatayama's codebase structure

Install Guide

2 steps
  1. 1

    Download Ananke

    Skip this step if Ananke is already installed.

  2. 2

    Install inside Ananke

    Click Install Skill, paste the link below, then press Install.

    https://github.com/hatayama/uLoopMCP/tree/main/Packages/src/Editor/Api/McpTools/ExecuteDynamicCode/Skill

Skill Snapshot

Auto scan of skill assets. Informational only.

Valid SKILL.md

Checks against SKILL.md specification

Source & Community

Repository uLoopMCP
Skill Version
main
Community
113 10
Updated At May 21, 2026, 05:47 AM

Skill Stats

SKILL.md 86 Lines
Total Files 1
Total Size 0 B
License NOASSERTION