uloop-execute-dynamic-code by hatayama

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

Content & Writing
113 Stars
10 Forks
Updated Jan 18, 2026, 12:21 PM

Why Use This

This skill provides specialized capabilities for hatayama's codebase.

Use Cases

  • Developing new features in the hatayama repository
  • Refactoring existing code to follow hatayama standards
  • Understanding and working with hatayama's codebase structure

Install Guide

2 steps
  1. 1

    Download Ananke

    Skip this step if Ananke is already installed.

  2. 2

    Install inside Ananke

    Click Install Skill, paste the link below, then press Install.

    https://github.com/hatayama/uLoopMCP/tree/main/Packages/src/Editor/Api/McpTools/ExecuteDynamicCode/Skill

Skill Snapshot

Auto scan of skill assets. Informational only.

Valid SKILL.md

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Source & Community

Repository uLoopMCP
Skill Version
main
Community
113 10
Updated At Jan 18, 2026, 12:21 PM

Skill Stats

SKILL.md 102 Lines
Total Files 1
Total Size 0 B
License NOASSERTION