Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.
Testing
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Updated Sep 13, 2026, 11:32 AM
Why Use This
This skill provides specialized capabilities for gmh5225's codebase.
Use Cases
Developing new features in the gmh5225 repository
Refactoring existing code to follow gmh5225 standards
Understanding and working with gmh5225's codebase structure
---
name: anti-cheat-systems
description: Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.
---
# Anti-cheat systems
Map the protected asset, attacker capability, observation point, detector, and enforcement authority. Separate confirmed product behavior from general defensive patterns.
## Topic routing
- [Architecture and detection](references/architecture-and-detection.md) for products, client/kernel/backend layers, memory, process, behavior, and input signals.
- [Research and threats](references/research-and-threats.md) for analysis methods, bypass categories, platform interactions, protection, telemetry, and ethics.
- [Repository map](references/repository-map.md) and [repository resources](references/repository-resources.md) for collection-backed source selection.
- [Input provenance](references/input-provenance-and-measurement.md), [detector operations](references/detector-operations.md), or [network evidence](references/network-environment-evidence.md) for those specific evidence questions.
Use `dma-attack-techniques`, `windows-kernel-security`, `graphics-api-hooking`, `mobile-security`, or `game-server-security` when that boundary dominates. Apply `game-security-research-rigor` to consequential or disputed claims.