combat-ui-pattern-a by aiskillstore

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.

Content & Writing
85 Stars
2 Forks
Updated Jan 19, 2026, 04:39 AM

Why Use This

This skill provides specialized capabilities for aiskillstore's codebase.

Use Cases

  • Developing new features in the aiskillstore repository
  • Refactoring existing code to follow aiskillstore standards
  • Understanding and working with aiskillstore's codebase structure

Install Guide

2 steps
  1. 1

    Download Ananke

    Skip this step if Ananke is already installed.

  2. 2

    Install inside Ananke

    Click Install Skill, paste the link below, then press Install.

    https://github.com/aiskillstore/marketplace/tree/main/skills/cesaraugustusgrob/combat-ui-pattern-a

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Source & Community

Repository marketplace
Skill Version
main
Community
85 2
Updated At Jan 19, 2026, 04:39 AM

Skill Stats

SKILL.md 249 Lines
Total Files 1
Total Size 0 B
License NOASSERTION