art-style-creator by aiskillstore
Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.
Content & Writing
85 Stars
2 Forks
Updated Jan 19, 2026, 04:39 AM
Why Use This
This skill provides specialized capabilities for aiskillstore's codebase.
Use Cases
- Developing new features in the aiskillstore repository
- Refactoring existing code to follow aiskillstore standards
- Understanding and working with aiskillstore's codebase structure
Install Guide
2 steps- 1
Skip this step if Ananke is already installed.
- 2
Skill Snapshot
Auto scan of skill assets. Informational only.
Valid SKILL.md
Checks against SKILL.md specification
Source & Community
Skill Stats
SKILL.md 293 Lines
Total Files 1
Total Size 0 B
License NOASSERTION
--- name: art-style-creator description: Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media. --- # Art Style Creator This skill guides the creation of comprehensive art style definitions for visual projects. ## Workflow ### Step 1: Vision & Context Gather project context: 1. **Project type**: Game, illustration, animation, UI, branding 2. **Target audience**: Age group, cultural context 3. **Vision statement**: 2-3 sentences describing the visual direction 4. **Key words**: 5-7 words capturing the style essence 5. **Primary influences**: Reference styles, artists, or works ### Step 2: Color Palette Define the color system. See [color-theory.md](references/color-theory.md) for detailed guidance. Ask for: - **Palette type**: Monochromatic, analogous, complementary, triadic, etc. - **Dominant color** (60%): Background, large areas - **Secondary color** (30%): Supporting elements - **Accent color** (10%): Highlights, focal points - **Mood alignment**: Match colors to intended emotion - **Forbidden colors**: Colors to avoid and why ### Step 3: Line Work Establish line characteristics. See [line-and-shape.md](references/line-and-shape.md) for details. Define: - **Outline approach**: Full / Partial / None / Color holds - **Base weight**: Thin / Medium / Thick (with pixel/pt measurement) - **Quality**: Clean / Sketchy / Geometric / Organic / Calligraphic - **Weight variation**: Different weights for FG/MG/BG - **Line color**: Black / Dark local color / Color holds ### Step 4: Shape Language Define shape characteristics. See [line-and-shape.md](references/line-and-shape.md). Specify: - **Dominant shape**: Circle (friendly), Square (stable), Triangle (dynamic) - **Complexity level**: Simple / Moderate / Complex - **Edge treatment**: Sharp / Rounded / Mixed - **Character shapes**: Heroes, villains, NPCs - **Environment shapes**: Architecture, nature, props - **Silhouette priority**: High / Medium / Low ### Step 5: Composition Set layout rules. See [composition-lighting.md](references/composition-lighting.md). Define: - **Framing system**: Rule of thirds / Golden ratio / Center-focused / Dynamic - **Symmetry preference**: Symmetric / Asymmetric / Varied - **Depth approach**: FG/MG/BG presence and treatment - **Perspective type**: 1-point / 2-point / 3-point / Isometric - **Visual hierarchy**: Primary method (size/contrast/color/position) - **Negative space**: Minimal / Moderate / Abundant ### Step 6: Lighting & Atmosphere Define lighting style. See [composition-lighting.md](references/composition-lighting.md). Specify: - **Overall brightness**: Dark / Dim / Neutral / Bright - **Contrast level**: Low / Medium / High / Extreme - **Shadow rendering**: Gradient / Cel-shaded / Hatched / Minimal / None - **Primary light direction**: Front / Side / Back / Top / Variable - **Light hardness**: Soft / Medium / Hard - **Shadow color**: Black / Colored / Complementary - **Atmospheric effects**: Fog, particles, god rays ### Step 7: Texture & Detail Set detail approach. See [texture-mood.md](references/texture-mood.md). Define: - **Detail level**: Minimal / Low / Medium / High / Photorealistic - **Texture rendering**: Painted / Photo / Procedural / Flat / Stylized - **Detail distribution**: High detail for focus, low for background - **Surface treatments**: How to handle different materials - **Aging/weathering**: None / Subtle / Visible / Heavy - **Noise/grain**: None / Subtle / Visible ### Step 8: Mood & Tone Establish emotional baseline. See [texture-mood.md](references/texture-mood.md). Specify: - **Core emotion**: Joy, sadness, fear, tension, peace, mystery, etc. - **Intensity**: Subtle / Moderate / Strong - **Tone position**: Light ↔ Dark spectrum - **Energy level**: Calm / Moderate / Energetic - **Genre alignment**: Fantasy, sci-fi, horror, noir, etc. - **Elements to avoid**: What would break the mood ### Step 9: Technical Specs Document technical requirements. See [technical-specs.md](references/technical-specs.md). Define: - **Working resolution**: Dimensions at DPI - **Export resolution**: Final output specs - **Color mode**: RGB / CMYK / Indexed - **File formats**: Working and export formats - **Asset sizes**: Characters, environments, UI elements, icons ### Step 10: Generate Style Document Output the complete art style definition using the template below. --- ## Output Template ```markdown # [PROJECT NAME] — Art Style Guide ## Overview **Project**: [Name] **Style Name**: [Unique identifier] **Version**: 1.0 ### Vision Statement [2-3 sentences describing the visual vision] ### Key Words [5-7 words capturing the essence] --- ## 1. Color Palette ### Primary Palette | Role | Color | Hex | Usage | |------|-------|-----|-------| | Dominant | [Name] | #XXXXXX | [60% - backgrounds, large areas] | | Secondary | [Name] | #XXXXXX | [30% - supporting elements] | | Accent | [Name] | #XXXXXX | [10% - highlights, CTAs] | ### Extended Palette - Highlight: #XXXXXX - Shadow: #XXXXXX - Neutrals: #XXXXXX, #XXXXXX ### Color Rules - [Rule 1] - [Rule 2] ### Forbidden Colors - [Color]: [Reason] --- ## 2. Line Work - **Outline**: [Full/Partial/None/Color holds] - **Base weight**: [Thin/Medium/Thick] at [X px at Y resolution] - **Quality**: [Clean/Sketchy/Geometric/Organic] - **FG weight**: [Weight] - **BG weight**: [Weight] - **Line color**: [Black/Colored/Color holds] --- ## 3. Shape Language - **Dominant shape**: [Circle/Square/Triangle/Mixed] - **Complexity**: [Simple/Moderate/Complex] - **Edges**: [Sharp/Rounded/Mixed] - **Heroes**: [Shape description] - **Villains**: [Shape description] - **Environments**: [Geometric/Organic/Mixed] - **Silhouette priority**: [High/Medium/Low] --- ## 4. Composition - **Framing**: [Rule of thirds/Golden ratio/etc.] - **Symmetry**: [Symmetric/Asymmetric/Varied] - **Depth layers**: [FG/MG/BG treatment] - **Perspective**: [Type] - **Hierarchy method**: [Size/Contrast/Color/Position] - **Negative space**: [Minimal/Moderate/Abundant] --- ## 5. Lighting - **Brightness**: [Dark/Dim/Neutral/Bright] - **Contrast**: [Low/Medium/High] - **Shadow style**: [Gradient/Cel-shaded/Hatched/None] - **Light direction**: [Default direction] - **Hardness**: [Soft/Medium/Hard] - **Shadow color**: [Black/Colored] at [opacity]% - **Atmosphere**: [Effects if any] --- ## 6. Texture & Detail - **Detail level**: [Minimal/Low/Medium/High] - **Texture style**: [Painted/Flat/Stylized/etc.] - **Focus areas**: [High detail] - **Background**: [Low detail] - **Weathering**: [None/Subtle/Visible] - **Grain**: [None/Subtle/Visible] --- ## 7. Mood & Tone - **Core emotion**: [Emotion] at [intensity] - **Tone**: [Light ↔ Dark position] - **Energy**: [Calm/Moderate/Energetic] - **Genre**: [Genre] - **Avoid**: [Elements that break mood] --- ## 8. Technical Specs - **Working**: [Dimensions] at [DPI] - **Export**: [Dimensions] at [DPI] - **Color mode**: [RGB/CMYK] - **Formats**: [Working] → [Export formats] - **Character size**: [Dimensions] - **Environment size**: [Dimensions] - **Icon size**: [Dimensions] --- ## 9. References ### Primary Influences 1. [Influence]: [What to take] 2. [Influence]: [What to take] ### Avoid - [Style/Work]: [Why] --- ## 10. Do's and Don'ts ### Do - [Correct practice] - [Correct practice] ### Don't - [Incorrect practice] - [Incorrect practice] ``` --- ## Reference Files Load these as needed for detailed guidance: - [color-theory.md](references/color-theory.md) - Color wheel, palette types, psychology, construction rules - [line-and-shape.md](references/line-and-shape.md) - Line characteristics, shape psychology, silhouettes - [composition-lighting.md](references/composition-lighting.md) - Composition principles, perspective, lighting setups - [texture-mood.md](references/texture-mood.md) - Detail levels, texture types, mood mapping, genre guides - [technical-specs.md](references/technical-specs.md) - Resolution, color modes, file formats - [style-references.md](references/style-references.md) - Art movements, contemporary styles, animation styles - [glossary.md](references/glossary.md) - Art terminology definitions ## Quick Style Presets For rapid style definition, use these genre presets as starting points: | Genre | Colors | Lines | Shapes | Lighting | Detail | |-------|--------|-------|--------|----------|--------| | **Anime** | Saturated, clean | Clean, variable weight | Soft, appealing | Cel-shaded | Medium | | **Cartoon** | Bright, primary | Bold outlines | Round, exaggerated | Flat/minimal | Low | | **Realistic** | Natural, full range | No outline | Complex, accurate | Gradient | High | | **Pixel Art** | Limited palette | Sharp, 1px | Blocky, simplified | Dithered | Low | | **Noir** | Mono + accent | Heavy contrast | Stark, geometric | High contrast | Medium | | **Fantasy** | Rich, varied | Flowing, ornate | Organic, majestic | Dramatic | High | | **Sci-Fi** | Cool, neon accents | Clean, geometric | Streamlined | Artificial | Medium-High | | **Horror** | Desaturated, sickly | Jagged, broken | Distorted | Low key | Varied | | **Minimalist** | Limited, pastel | None or thin | Simple geometric | Flat | Minimal |
Name Size