Why Use This
This skill provides specialized capabilities for TheOrcDev's codebase.
Use Cases
- Developing new features in the TheOrcDev repository
- Refactoring existing code to follow TheOrcDev standards
- Understanding and working with TheOrcDev's codebase structure
Install Guide
2 steps - 1
- 2
Install inside Ananke
Click Install Skill, paste the link below, then press Install.
https://github.com/TheOrcDev/8bitcn-ui/tree/main/.claude/skills/animation-performance-retro
Skill Snapshot
Auto scan of skill assets. Informational only.
Valid SKILL.md
Checks against SKILL.md specification
Source & Community
Updated At Jan 16, 2026, 09:09 AM
Skill Stats
SKILL.md 139 Lines
Total Files 1
Total Size 3.2 KB
License MIT
---
name: animation-performance-retro
description: Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art, game UI effects, or any retro-styled animations.
---
## Animation Performance for Retro UI
Optimize animations for smooth pixel art rendering and game-like interfaces.
### Hardware Acceleration
Use CSS transforms for GPU-accelerated animations:
```tsx
<div className="transition-transform hover:scale-110" />
<div className="translate-x-0 translate-y-0" />
```
**Avoid animating:**
- `width`, `height` (triggers layout)
- `margin`, `padding` (triggers layout)
- `top`, `left` (triggers layout)
**Prefer animating:**
- `transform` (GPU accelerated)
- `opacity` (GPU accelerated)
- `filter` (GPU accelerated)
### Pixelated Animations
Wrap animated SVGs in divs for hardware acceleration:
```tsx
function PixelSpinner() {
return (
<div className="animate-spin">
<svg viewBox="0 0 16 16">
<rect x="2" y="2" width="4" height="4" fill="currentColor" />
</svg>
</div>
);
}
```
### Loading States
Use pulse animations for retro loading indicators:
```tsx
function RetroSkeleton() {
return (
<div className="relative animate-pulse">
<div className="h-20 bg-muted" />
</div>
);
}
```
### Custom Retro Animations
Define pixel-art-specific animations:
```tsx
<div
className="retro animate-[blink_0.5s_step-end_infinite]"
style={{
textShadow: "1px 1px 0 #fff, -1px -1px 0 #fff, 1px -1px 0 #fff, -1px 1px 0 #fff"
}}
>
LEVEL UP!
</div>
<style>{`
@keyframes blink {
0%, 100% { opacity: 1; }
50% { opacity: 0; }
}
`}</style>
```
### Conditional Animation States
Apply animations based on game state:
```tsx
<div
className={cn(
"transition-all duration-300",
health <= 25 && "animate-pulse bg-red-500/20",
isLevelUp && "animate-bounce"
)}
/>
```
### Radix UI Animations
Use Radix state-based animations for overlays:
```tsx
<DialogContent
className={cn(
"data-[state=open]:animate-in data-[state=closed]:animate-out",
"data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0",
"data-[state=closed]:zoom-out-95 data-[state=open]:zoom-in-95"
)}
/>
<AccordionContent
className={cn(
"overflow-hidden data-[state=closed]:animate-accordion-up",
"data-[state=open]:animate-accordion-down"
)}
/>
```
### Key Principles
1. **Wrap SVGs** - Always wrap in div for hardware acceleration
2. **Use transforms** - Prefer `transform` over `top`/`left`
3. **Step animations** - Use `step-end` for pixel-art feel
4. **Conditional classes** - Apply animations based on game state
5. **Custom keyframes** - Define retro-specific animations
6. **Text shadows** - White shadow for legibility on colored backgrounds
### Performance Checklist
- [ ] Animated elements wrapped in divs
- [ ] No layout-triggering properties animated
- [ ] Loading states use `animate-pulse`
- [ ] Conditional animations properly gated
- [ ] Custom animations use step timing functions
### Reference Components
- `components/ui/8bit/spinner.tsx` - Animated spinner
- `components/ui/8bit/xp-bar.tsx` - Custom blink animation
- `components/ui/8bit/skeleton.tsx` - Loading skeleton
- `components/ui/8bit/accordion.tsx` - Radix state animations